Daniel Green — portfolio

Game developer · Multimedia designer · Painter

Thirty years of making things that move, respond and get played.

I build games in Unity, and before that I built interactive CD-ROMs, arcade engines in C, university learning environments and a good number of websites. In between I paint in oil, draw in pen and ink, and design marks for people who need one. This is the whole run of it, in one place.

Daniel Green as a boy, standing against a sunlit wall
Where it started.
30+years making things
2games out on Steam
20+projects in the archive
7disciplines, one hand

On the workbench

Bardo: The Golden Age — an isometric market square with azulejo-tiled walls, awnings and fruit stalls
In development

Bardo: The Golden Age

A 3D isometric open-world co-op adventure, and the prequel to Lost City of Bardo. Two to four players, online or on one screen, in a streaming world dressed with custom shaders for water, grass and foliage.

  • Unity 6 · URP
  • C#
  • 2–4 player co-op

See the screenshots

Selected work

Everything →

What I do

Now · Greenlite Technologies

Game development

Designing, building and publishing my own games in Unity and C#, from first prototype through to store page. Two titles out on Steam, and a third in development.

Play the games →

1996 – 2014 · Swinburne University

Interactive & multimedia

Eighteen years building interactive learning material — interface design, usability and accessibility — as subject matter expert and as the person actually authoring the thing.

Read the history →

Always · Independent

Art & illustration

Oil painting, pen and ink cartooning, logo and identity design, sculpture and mould-making. The drawing has never stopped feeding the software.

Browse the paintings →

Got something that needs making?

Open to freelance and contract work in game development, interactive design, illustration and web.